Collections generally contain surveys and papers giving overviews of selected
areas of algorithmic geometry. They do not usually include
specialized research papers which can be found in conference proceedings
or journals. Rather, an established expert gives an account of
current knowledge without the necessity of presenting a new breakthrough;
so survey papers can give a more balanced and complete exposition.
Often, such collections are referred to as a "Handbook" when the
collection of surveys they contain gives comprehensive coverage of a
field. There are several excellent Handbooks now available marking the millennium transition. |
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(2000) |
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Handbook of Computational Geometry
edited by Jorge Urrutia & Jorg-Rudiger Sack |
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New: $235.00
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And
this handbook (1027 pages + a 48 page index) has 22 chapters by 36
experts. Each chapter is a detailed survey of an area of
computational geometry. The book's preface claims that "This
handbook presents chapters which survey in detail most of the research
available to date in this field", and it comes close to achieving this.
However, there are a few glaring omissions, such as not covering
triangulation, although there are excellent chapters on "Mesh generation"
and "Polygon decomposition". So, it lacks the comprehensiveness of
the Goodman & O'Rourke Handbook, but goes into much more detail about
implementing algorithms and is more expository. Definitely check
them both out. |

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(2000) |
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Leda : A Platform for Combinatorial and Geometric Computing
by
Kurt Mehlhorn & Stefan Naher |
New: Out of Stock
List: $120.00
Buy Used from: $149.82
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LEDA
is a "Library of Efficient Data types and Algorithms" which is available
free to academics, and for a license fee to commercial enterprises.
Details about procuring LEDA can be found at their
LEDA Web Site.
This large (1018 page) book is written by the LEDA developers, well-known
and respected computational geometers, who describe the library's
environment and algorithms, and give examples of how to use it. The
library also includes many graph algorithms, including planar graph
drawing. This is a highly regarded recent software product with this
book to document its usage (there is also an "HTML Manual" which can be
downloaded from the website). Algorithms used are the most efficient
and robust ones currently available. |

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(1999) |
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Advances in Digital and Computational Geometry
by Reinhard Klette, Azriel Rosenfeld, and Fridrich Sloboda (Editors) |
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This is an interesting collection of relatively current papers that
was a follow-on from the Digital Geometry Day 1997 at Univ. of
Auckland, New Zealand. They cover a wide range of topics in both digital and
computational geometry, including the topology of patterns, integral geometry,
approximation and representation of 3D objects, digitization models,
performance analysis of Voronoi algorithms, discrete surface deformations,
and more. There are two excellent bibliographies (one for Digital
Geometry, and another for Computational Geometry), organized into subject
matter areas (e.g., distance and size, point location, rays and lines,
polygons, visibility, etc). |

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(1999) |
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Algorithms and Theory of Computation Handbook
edited by Mikhail Atallah |
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New: $94.95
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A
recent handbook (1296 pages with 48 chapters) that has amazing coverage of
the large field of algorithms in general. Even though the quantity
of material related to geometry ("Graph Drawing" = 26 pages;
"Computational Geometry" = 60 pages; "Robot Algorithms" = 21 pages) is a
small part of this book, it makes up for this in quality. The
material is to the point and covers all the main topics. Plus, one
gets other chapters about algorithms in many fields which can be applied
to geometry algorithm problems (such as, "Basic" and "Dynamic" graph
theory = 48 pages, etc). If you only own one Handbook, this may be
the one to choose. It has everything. |

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(1999) |
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Handbook of Discrete and Combinatorial Mathematics
edited by Kenneth Rosen, John Michaels, & Jonathan Gross |
New: $101.88
List: $129.95
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This
is another huge handbook (1248 pages) which comprehensively covers the
field of discrete mathematics. It includes large sections on Graph
Theory (12 chapters, 108 pages) and Discrete and Computational Geometry (8
chapters, 92 pages). Implementation details are given for many
essential algorithms in these areas. In addition, there are many
other chapters in fields that can be brought to bear on geometry algorithm
solutions. This is a good general reference to own. |

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(1998) |
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Algorithmic Foundations of Geographic Information Systems
edited by Marc van Kreveld, Thomas Roos, & Jurg Nievergelt |
New: $69.95
Buy Used from: $49.50
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This
is a collection of nine uniformly structured surveys about the use of
geometry algorithms and spatial data structures in GIS. Topics
covered include: the history of the field, Voronoi methods, terrain
modeling and TINs, visualization of TINs, generalization, and robustness
of geometric computations. This is an essential reference work for
anyone working with GIS's and surface modeling or analysis. |

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(1997) |
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Handbook of Discrete and Computational Geometry
edited by Jacob Goodman & Joseph O'Rourke |
New: $119.95
Buy Used from: $44.49
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This
large handbook (1007 pages) has 52 chapters by 52 experts on 52 different
areas, each a comprehensive survey article. Thousands of results -
theorems, algorithms, and tables - throughout the volume definitively
cover the field, while numerous applications from many different fields
demonstrate practical usage. This book does not give algorithm
implementation details, but rather describes the performance of known
algorithms and then gives references to the literature. It also
lists open problems in all areas. This book might be more aptly
called a Guidebook to the field. |

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(1997) |
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Introduction to Implicit Surfaces
edited by Jules Bloomenthal |
New: Out of Stock
List: $88.95
Buy Used from: $148.40
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This
book has 9 chapters by 7 experts giving an introduction to the fundamental
concepts and techniques of implicit surface modeling, rendering, and
animating. Topics include surface patches and tilings, ray tracing,
blending, animation and special effects of soft deformable objects.
This book is a good introduction to existing work in this increasing
useful field. |

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(1995) |
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Computing in Euclidean Geometry
(2nd Edition)
edited by Ding-Zhu Du & Frank Hwang |
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New: $106.00
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This
is a collection of surveys and exploratory articles about recent
developments in computational Euclidean geometry. Topics include the
history of geometry, Voronoi diagrams, mesh generation, triangulation,
randomized algorithms, B-spline patches, topology, and more. The
contributors are the best in the field: Hsiang, Chazelle, Eppstein,
Fortune, Seidel, and others. This is a highly recommended collection
for both the quality and completeness of its papers. |

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